Instances/What the actual FUUUCK/minecraftĬ:/ProgramData/Oracle/Java/javapath/javaw.exe Get copied version of instance from friendĪ missing / corrupted file, or a bad pathway due to the copying process Logs/Screenshots: What should happen: In theory we should be able to just copy a version of the instance and push it to our users they commit, launch and jump right in Steps to reproduce the issue (Add more if needed): Operating System: Windows 7 圆4 Summary of the issue or suggestion: Error code -1 on launch issues committing a copied instance as well. MultiMC version: MultiMC 5 - Version 0.5.0-945 After I do finally get the instance to import in I get the Error code -1 for the launcher itself game never actually runs. First issue is MultiMC does not always seem to want to extract the zip not exactly sure why but I get a "failed to commit instance" then if I just keep trying it just decides to randomly work, I'd ball park it around 1/10 tries. They have identical folder sizes with the exception that I seem to have 1 extra file that he doesn't. Anyways, he made a copy of his infinity pack zipped it and uploaded it (as we are going to use an original copy to allow us to make changes then push it to our users) his works on his end however mine does not. For more information check out the documentation.Īs of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository.A friend and I are currently running and FTB server using Infinity 1.7.10, we decided to see if we can get our players to swap to MultiMC to allows us to add some QoL mods to the pack that isnt so easily doable through FTB itself. ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. ReShade features its very own shading language and compiler, called ReShade FX. NET Framework 4.6.2 or higher installed is required. ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and.
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